skill
Hyperframes Animation
نبذة
**Plugin installs:** Before setup or freshness commands, follow [plugin execution rules](../hyperframes/references/plugin-installation.md) when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.
# HyperFrames Animation
All motion knowledge in one skill: **rules** (atomic recipes), **blueprints** (multi-phase scene templates), **transitions** (scene-to-scene), **techniques** (broader motion-design patterns), and **adapters** (per-runtime APIs).
For the composition contract (data attributes, sub-compositions, determinism) see `hyperframes-core`.
## Default: compose atomic rules
Pick 2-4 rules from `rules-index.md`, glue them together with a single paused GSAP timeline, done. This is faster and produces less code than starting from a blueprint.
## Load a blueprint when
- The scene matches an existing pre-designed multi-phase template (brand-reveal, social-proof, etc.) and reusing its phase pipeline saves real authoring time - You want runnable ground-truth code for a complex 4-5 phase choreography
Blueprints live in `blueprints-index.md`. Each entry points to `blueprints/<id>.md` (recipe). Do not read it speculatively; load it when you've already decided you need scene-level orchestration.
## Routing
| Want to… | Read | | ------------------------------------------------------------------------------ | --------------------------------------------------- | | Pick an atomic motion pattern by trigger / tag | `rules-index.md` | | Read one rule's full HTML / CSS / GSAP recipe | `rules/<name>.md` | | Pick a multi-phase scene template | `blueprints-index.md` | | Read one blueprint's full recipe | `blueprints/<id>.md` | | Author a scene transition (CSS-driven, between two clips) | `transitions/overview.md`, `transitions/catalog.md` | | Look up a broader motion-design technique | `techniques.md` | | Motion blur — shutter smear on an element, and when not to use it | `references/motion-blur.md` | | Analyze an existing composition's animation map | `scripts/animation-map.mjs` | | GSAP API — timeline / tweens / position parameters | `adapters/gsap.md` | | GSAP — drop-in effect recipes | `rules/gsap-effects.md` | | GSAP — transforms / perf | `adapters/gsap-transforms-and-perf.md` | | GSAP — eases / stagger | `adapters/gsap-easing-and-stagger.md` | | GSAP — timeline / labels | `adapters/gsap-timeline-and-labels.md` | | Lottie / dotLottie (After Effects exports, `window.__hfLottie`) | `adapters/lottie.md` | | Character animation (walk cycle, mascot, jointed puppet, gestures) | `adapters/lottie.md` → Characters | | Three.js / WebGL (3D scenes, `AnimationMixer`, `hf-seek`) | `adapters/three.md` | | Anime.js (`window.__hfAnime`) | `adapters/animejs.md` | | CSS keyframes (`animation-delay` / `play-state` / `fill-mode`) | `adapters/css-animations.md` | | Web Animations API (`element.animate()`, `currentTime` seek) | `adapters/waapi.md` | | TypeGPU / WebGPU (`navigator.gpu`, WGSL, compute pipelines) | `adapters/typegpu.md` | | HTML-as-texture + WebGL/GLSL post-fx (capture live DOM via `drawElementImage`) | `adapters/html-in-canvas-patterns.md` | | Named text-animation effects (24 IDs via external `animate-text` skill) | `adapters/animate-text.md` |
## Picking a runtime
- **GSAP** is the default for 95% of motion work — covers timeline orchestration, transforms, easing, stagger. All atomic rules in this skill are GSAP-based. - **Lottie** when an asset has its own pre-baked timeline (typically After Effects exports), including characters that walk, gesture or react. - **Three.js** for 3D scenes, camera motion, shader-driven visuals. - **Anime.js** for lightweight tweening when
التثبيت
شغل هذا الأمر
npx skills add heygen-com/hyperframesيعمل مع
خطوات التثبيت
Install with `npx skills add heygen-com/hyperframes`, or clone the repository and copy the `skills/hyperframes-animation` folder into your Claude skills directory.
أسئلة شائعة
كيف أثبت Hyperframes Animation؟
شغل هذا الأمر في الطرفية:
npx skills add heygen-com/hyperframesمع أي أدوات ذكاء اصطناعي تعمل Hyperframes Animation؟
تعمل مع claude_app، claude_code، claude_api، cursor، codex، windsurf، cline، zed.
من طور Hyperframes Animation؟
طورها heygen-com.
هل Hyperframes Animation مجانية؟
نعم، يمكنك استخدامها مجانا.
npx skills add mattpocock/skills
npx skills add vercel-labs/agent-browser
npx skills add mattpocock/skills
npx skills add mattpocock/skills
npx skills add heygen-com/hyperframes
npx skills add vercel-labs/agent-skills
افحص قبل التثبيت
شغل أي مصدر عبر فحوصاتنا - الظهور في الذكاء الاصطناعي والأمان والأداء واكتشاف التقنيات.
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الأمان
محلل سرعة الصفحة
الأداء
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جودة المحتوى
مختبر وكلاء الذكاء الاصطناعي
اختبار الذكاء الاصطناعي
كاشف منصة الموقع
الترحيل
تدقيق الظهور في محركات الذكاء الاصطناعي
الظهور في الذكاء الاصطناعي
مولد ملف llms.txt
الظهور في الذكاء الاصطناعي
مقياس سهولة القراءة بالعربية
جودة المحتوى
منشئ البيانات المنظمة
الظهور في الذكاء الاصطناعي
حاسبة تكاليف الذكاء الاصطناعي
اختبار الذكاء الاصطناعي
محلل العناوين العربية
جودة المحتوى