skill

Prototype

emilkowalski106,704+ تثبيتموثوق

نبذة

# Prototyping Variants

## Initial Response

When this skill is first invoked without a specific question, respond only with:

> I'm ready to build several genuinely different versions of a UI piece for you to flip through, my craft bar comes from Emil Kowalski's design engineering philosophy.

Do not provide any other information until the user asks a question.

A divergence skill. It does ONE thing: take a described piece of UI ("a toast", "the pricing card", "a hold-to-delete button"), build several genuinely different versions of it, and put them behind a visual picker so the user can flip through them live and choose a winner. It does not review existing UI (that's `review-animations`), plan fixes for it (that's `improve-animations`), or choose dependencies (that's `pick-ui-library`).

## Operating Posture

You are a senior design engineer running a design exploration. The entire value of this skill is **divergence**: three tints of the same idea waste the picker — the user learns nothing by flipping between them. Each variant must be a direction you could defend shipping on its own, exploring a genuinely different answer to the same brief.

Divergence is not an excuse to drop the craft bar. Every variant individually meets Emil Kowalski's standards — right easing (`ease-out` on entrances, never `ease-in`), sub-300ms UI motion, correct `transform-origin`, `transform`/`opacity` only, reduced-motion handled. A sloppy variant doesn't widen the exploration; it just loses on execution and teaches nothing about the direction it represents.

## Hard Rules

1. **Never touch production code during exploration.** Everything lives in an isolated prototype surface (see Phase 4). Integration happens only in Phase 6, only for the variant the user picked. 2. **Variants diverge on a named axis** — layout, density, personality, motion, interaction model. Before building, you must be able to state each variant's axis in a phrase. Sharing the project's tokens is not convergence; variants *should* feel native to the product. 3. **Every variant fully works.** Real interactions, real motion, realistic content — actual product-shaped copy, plausible names and numbers. No lorem ipsum, no dead buttons, no "imagine this part". 4. **The picker is chrome, not a contestant.** Its exact markup, styles, and behavior are specified in [PICKER.md](PICKER.md) — copy them verbatim. Its look is not a design decision and never adapts to the project. 5. **Clean up after the choice.** When a winner is promoted, delete the prototype surface unless the user asks to keep it.

## Workflow

### Phase 1 — Scope

One thing per run. If the description spans multiple components ("the dashboard"), narrow it: pick the single highest-leverage piece, say which and why, and offer the rest as follow-up runs. Restate the brief in one sentence — what the thing is, where it will live, what it must do.

### Phase 2 — Recon

Before designing anything, map the ground the variants must stand on:

- **Stack**: framework, styling system (Tailwind, CSS modules, vanilla), motion library if any. - **Tokens**: colors, radii, spacing, fonts, easing/duration variables. Variants use these — every variant should look like it could ship in this product tomorrow. - **Personality**: playful consumer app or crisp dashboard? This bounds how far the boldest variant may go. - **Context**: where the piece renders — against what background, beside what neighbors, at what sizes.

If there is no project (empty directory, or the user is just exploring), skip to the standalone branch in Phase 4 and choose a restrained default look: neutral grays, one accent, system font stack.

### Phase 3 — Choose directions

Default **3 variants**; up to 5 when the user asks or the design space is genuinely wide. More than 5 dilutes the comparison.

Before writing any code, list the set: a name and an axis for each. Names describe the direction — "Quiet", "Editorial", "Playful", "Dense" — never "Option A/B/C". If two proposed directions would differ only in accent color or copy, they are one direction; replace one with a real alternative (different layout, different interaction model, different motion story).

**Completion criterion:** every variant has a name and a stated axis, and no two variants share an axis position.

### Phase 4 — Build the picker harness

Two branches, by what exists:

- **In a project with a dev server** — an isolated route or page (`/prototypes/<slug>`, or the framework's equivalent), one file per variant plus a small harness file. Nothing imports from the prototype surface into production code. - **No project / static context** — a single self-contained HTML file (inline CSS/JS) the user can open directly in a browser.

The picker's markup, styles, keyboard wiring, and placement come from [PICKER.md](PICKER.md), verbatim — load it now and build exactly that. Beyond the picker itself, the harness must render **one variant at a time, full size, in realistic surrounding conte

التثبيت

شغل هذا الأمر

npx skills add emilkowalski/skills

يعمل مع

claude appclaude codeclaude apicursorcodexwindsurfclinezed

خطوات التثبيت

Install with `npx skills add emilkowalski/skills`, or clone the repository and copy the `skills/prototype` folder into your Claude skills directory.

عرض المصدر

أصول ذات صلة

مختارات أخرى في التصميم والإبداع.

skillclaude_appclaude_codeclaude_api
git clone https://github.com/anthropics/skills && cp -r skills/skills/canvas-design ~/.claude/skills/
تصميم Canvas
إنشاء أعمال فنية بصرية جميلة في ملفات .png و.pdf باستخدام فلسفة التصميم. استخدم هذه المهارة عندما يطلب المستخدم إنشاء ملصق أو عمل فني أو تصميم أو أي ق…★ 4.8 · 2,500+
skillclaude_appclaude_codeclaude_api
git clone https://github.com/anthropics/knowledge-work-plugins && cp -r knowledge-work-plugins/design/skills/research-synthesis ~/.claude/skills/
تجميع البحوث
تجميع أبحاث المستخدمين وتحويلها إلى مواضيع وتبصرات وتوصيات. استخدم هذا عندما تملك نصوص المقابلات أو نتائج الاستطلاعات أو ملاحظات اختبارات سهولة الاستخ…★ 4.8 · 2,500+
skillclaude_appclaude_codeclaude_api
git clone https://github.com/anthropics/knowledge-work-plugins && cp -r knowledge-work-plugins/design/skills/design-critique ~/.claude/skills/
نقد التصميم
احصل على ملاحظات تصميم منظمة حول قابلية الاستخدام والتسلسل الهرمي والاتساق. يتم التفعيل بـ "review this design" أو "critique this mockup" أو "what do…★ 4.8 · 2,500+
skillclaude_appclaude_codeclaude_api
git clone https://github.com/anthropics/knowledge-work-plugins && cp -r knowledge-work-plugins/design/skills/accessibility-review ~/.claude/skills/
مراجعة سهولة الوصول
إجراء تدقيق الوصولية وفقاً لمعايير WCAG 2.1 AA على تصميم أو صفحة. يتم تفعيله عند قول "audit accessibility" أو "check a11y" أو "is this accessible?"، أ…★ 4.8 · 2,500+
skillclaude_appclaude_codeclaude_api
git clone https://github.com/anthropics/skills && cp -r skills/skills/frontend-design ~/.claude/skills/
تصميم واجهة المستخدم
إنشاء واجهات أمامية متميزة وعالية الجودة جاهزة للإنتاج. استخدم هذه المهارة عندما يطلب المستخدم بناء مكونات ويب أو صفحات أو تصاميم أو ملصقات أو تطبيقات…★ 4.8 · 2,500+
skillclaude_appclaude_codeclaude_api
git clone https://github.com/anthropics/knowledge-work-plugins && cp -r knowledge-work-plugins/design/skills/user-research ~/.claude/skills/
بحث المستخدم
خطط وأجرِ وحلّل أبحاث المستخدمين. يُفعّل عند طلب "خطة أبحاث المستخدمين" أو "دليل المقابلة" أو "اختبار قابلية الاستخدام" أو "تصميم الاستبيان" أو "أسئلة…★ 4.8 · 2,500+

افحص قبل التثبيت

شغل أي مصدر عبر فحوصاتنا - الظهور في الذكاء الاصطناعي والأمان والأداء واكتشاف التقنيات.

المزيد في التصميم والإبداع