skill
Media Use
Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vagu...
About
**Plugin installs:** Before setup or freshness commands, follow [plugin execution rules](../hyperframes/references/plugin-installation.md) when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.
# media-use
The media OS for HyperFrames: resolve · generate · operate · remember — every media type, one skill, zero context noise.
First run: install and sign in to the `heygen` CLI (the free-usage path), then verify with `npx hyperframes media-use resolve --doctor`. Setup and providers: `references/setup-providers.md`.
## Resolve — the one verb
```bash npx hyperframes media-use resolve --type <type> --intent "<description>" --project <dir> ```
Returns one line: `resolved <id> → <path> (<type>, <metadata>)`. All search noise stays on disk.
| Type | One-line intent | | ------- | -------------------------------------------------------------------------------- | | `bgm` | background music (HeyGen catalog, 10k+ tracks) | | `sfx` | sound effects (bundled 19-file library + catalog) | | `image` | photos, backgrounds (HeyGen asset search, 75k+ vectors) | | `icon` | icons, symbols (transparent) | | `logo` | official brand marks (theSVG → GitHub avatar → favicon; never redrawn) | | `voice` | TTS voiceover (HeyGen free-usage path; optional local Kokoro) | | `grade` | measured correction candidate; broad polish/stylization follows Media Treatments | | `lut` | user-provided or explicitly chosen reusable validated `.cube` file |
Before resolving fresh, list reusable candidates with `--candidates` and judge fit yourself — reuse rules, all flags, ingest (`--from`), and adopt are in `references/resolve.md`.
## Treat broad visual feedback as media intent
When a user explicitly asks to fix, polish, stylize, obscure, emphasize, or reveal photographic media, read `references/media-treatments.md` even if they do not name color grading or an effect. Inspect the real `<img>`/`<video>`, choose one primary intent, then use deterministic persistence and verification. Use a matching recipe as an optional tested seed, or inspect `hyperframes media-treatment --capabilities --json`, then request one relevant family/effect with `--capability <id>` and assemble a custom treatment from canonical controls. Never load `--all` for ordinary authoring. A treatment may compose correction, a preset, finishing, compatible shader effects, supported keyframes, and optional Registry overlays. Add only source-justified bounded tuning and compatible parts, never effects merely to make the result look more sophisticated. Persist the final combined payload with `hyperframes media-treatment`.
Use one progressively escalating workflow. For video, inspect one labeled early/middle/late contact sheet rather than reading frames separately. Apply one candidate and inspect one after-sheet for ordinary correction or polish. Escalate to individual frames or moving draft evidence only when the result is ambiguous, temporal, stylized, LUT-based, HDR/LOG-sensitive, private, or brand-critical.
For ordinary correction or polish, persist the final treatment's preset/adjustment JSON. Do not generate a `.cube` LUT merely to encode exposure, shadows, contrast, or warmth. Use a LUT only when the user supplies one or the selected treatment explicitly owns one. `resolve --type grade --for ... --analyze` is measurement evidence, not permission to replace the chosen treatment with a generated LUT. Do not recreate supported vignette, grain, blur, pixelate, color, or treatment effects with CSS/SVG overlays; that bypasses Studio controls and the canonical preview/render shader path.
## Be proactive — run a media opportunity pass
The human usually can't tell which media would lift the piece. You can. When you build or review a composition, do **one** grounded scan and then **ask once** — don't silently add, and don't nag per asset.
Surface an opportunity only when a concrete signal is present:
| Signal detected | Offer | | -------------------------------------------------------- | ------------------------------------------------------------------------------------------------------ | | On-screen text / a script with no voiceover | TTS voiceover (audio engine) | | Emoji or a `<div>` styled as an icon | resolve real `icon`s | | Image that is a placeholder, tiny, or upscaled-looking | a better `image` (and/or upscale — see `references/operations.md`)
Install
Run this command
npx skills add heygen-com/hyperframesWorks with
Manual steps
Install with `npx skills add heygen-com/hyperframes`, or clone the repository and copy the `skills/media-use` folder into your Claude skills directory.
Frequently asked questions
What is the Media Use skill?
Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (c…
How do I install Media Use?
Run this in your terminal:
npx skills add heygen-com/hyperframesWhich AI tools does Media Use work with?
It works with claude_app, claude_code, claude_api, cursor, codex, windsurf, cline, zed.
Who made Media Use?
heygen-com.
Is Media Use free?
Yes, it is free to use.
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