skill

Durable Objects

Build, debug, or review Cloudflare Durable Objects code for persistent state and coordination.

cloudflare82,643+ installsVetted

About

# Durable Objects

Build stateful, coordinated applications on Cloudflare's edge using Durable Objects.

## Retrieval Sources

Your knowledge of Durable Objects APIs and configuration may be outdated. **Prefer retrieval over pre-training** for any Durable Objects task.

| Resource | URL | |----------|-----| | Docs | https://developers.cloudflare.com/durable-objects/ | | API Reference | https://developers.cloudflare.com/durable-objects/api/ | | Best Practices | https://developers.cloudflare.com/durable-objects/best-practices/ | | Examples | https://developers.cloudflare.com/durable-objects/examples/ | | Roles and permissions | https://developers.cloudflare.com/workers/authorization/durable-objects/ |

Fetch the relevant doc page when implementing features.

## When to Use

- Creating new Durable Object classes for stateful coordination - Implementing RPC methods, alarms, or WebSocket handlers - Reviewing existing DO code for best practices - Configuring wrangler.jsonc/toml for DO bindings and migrations - Writing tests with Cloudflare’s Vitest integration - Designing sharding strategies and parent-child relationships

## Reference Documentation

- `./references/rules.md` - Core rules, storage, concurrency, RPC, alarms - [Testing reference](./references/testing.md) - Current Vitest documentation, migration choices, and test selection - `./references/workers.md` - Workers handlers, types, wrangler config, observability

Search: `blockConcurrencyWhile`, `idFromName`, `getByName`, `setAlarm`, `sql.exec`

## Core Principles

### Use Durable Objects For

| Need | Example | |------|---------| | Coordination | Chat rooms, multiplayer games, collaborative docs | | Strong consistency | Inventory, booking systems, turn-based games | | Per-entity storage | Multi-tenant SaaS, per-user data | | Persistent connections | WebSockets, real-time notifications | | Scheduled work per entity | Subscription renewals, game timeouts |

### Do NOT Use For

- Stateless request handling (use plain Workers) - Maximum global distribution needs - High fan-out independent requests

## Quick Reference

### Wrangler Configuration

```jsonc // wrangler.jsonc { "durable_objects": { "bindings": [{ "name": "MY_DO", "class_name": "MyDurableObject" }] }, "migrations": [{ "tag": "v1", "new_sqlite_classes": ["MyDurableObject"] }] } ```

### Basic Durable Object Pattern

```typescript import { DurableObject } from "cloudflare:workers";

export interface Env { MY_DO: DurableObjectNamespace<MyDurableObject>; }

export class MyDurableObject extends DurableObject<Env> { constructor(ctx: DurableObjectState, env: Env) { super(ctx, env); ctx.blockConcurrencyWhile(async () => { this.ctx.storage.sql.exec(` CREATE TABLE IF NOT EXISTS items ( id INTEGER PRIMARY KEY AUTOINCREMENT, data TEXT NOT NULL ) `); }); }

async addItem(data: string): Promise<number> { const result = this.ctx.storage.sql.exec<{ id: number }>( "INSERT INTO items (data) VALUES (?) RETURNING id", data ); return result.one().id; } }

export default { async fetch(request: Request, env: Env): Promise<Response> { const stub = env.MY_DO.getByName("my-instance"); const id = await stub.addItem("hello"); return Response.json({ id }); }, }; ```

## Critical Rules

1. **Model around coordination atoms** - One DO per chat room/game/user, not one global DO 2. **Use `getByName()` for deterministic routing** - Same input = same DO instance 3. **Use SQLite storage** - Configure `new_sqlite_classes` in migrations 4. **Initialize in constructor** - Use `blockConcurrencyWhile()` for schema setup only 5. **Use RPC methods** - Not fetch() handler (compatibility date >= 2024-04-03) 6. **Persist first, cache second** - Always write to storage before updating in-memory state 7. **One alarm per DO** - `setAlarm()` replaces any existing alarm

## Authorization

Durable Objects do not have separate roles or permissions; access follows the Worker that implements them. Retrieve the current [Durable Objects authorization guidance](https://developers.cloudflare.com/workers/authorization/durable-objects/) before granting observability or Data Studio access, and scope the Workers role to the intended Worker or Workers product.

## Anti-Patterns (NEVER)

- Single global DO handling all requests (bottleneck) - Using `blockConcurrencyWhile()` on every request (kills throughput) - Storing critical state only in memory (lost on eviction/crash) - Using `await` between related storage writes (breaks atomicity) - Holding `blockConcurrencyWhile()` across `fetch()` or external I/O

## Stub Creation

```typescript // Deterministic - preferred for most cases const stub = env.MY_DO.getByName("room-123");

// From existing ID string const id = env.MY_DO.idFromString(storedIdString); const stub = env.MY_DO.get(id);

// New unique ID - store mapping externally const id = env.MY_DO.newUniqueId(); const stub = env.MY_DO.ge

Install

Run this command

npx skills add cloudflare/skills

Works with

claude appclaude codeclaude apicursorcodexwindsurfclinezed

Manual steps

Install with `npx skills add cloudflare/skills`, or clone the repository and copy the `skills/durable-objects` folder into your Claude skills directory.

View source

Frequently asked questions

What is the Durable Objects skill?

Build, debug, or review Cloudflare Durable Objects code for persistent state and coordination.

How do I install Durable Objects?

Run this in your terminal:

npx skills add cloudflare/skills
Which AI tools does Durable Objects work with?

It works with claude_app, claude_code, claude_api, cursor, codex, windsurf, cline, zed.

Who made Durable Objects?

cloudflare.

Is Durable Objects free?

Yes, it is free to use.

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